UX research · Fortune 500 tech
Metaquest VR:
usability, measured.
A 9-month study that showed a Fortune 500 product team exactly where people struggled with their VR hardware, and why.
- Fortune 500 tech
- 9 months
- UX research

The challenge
Impressive hardware. Hard to use.
People were hitting walls with hand controls and gestures, and the team couldn't see why from the outside. They needed real evidence, not opinions, to decide what to fix first.
What I did
Three changes that mattered most.
Watched real people
120+ moderated sessions capturing what people actually did, not what they said they did.
Made frustration measurable
Every task got a frustration score and an NPS rating, so groups could be compared side by side.
Found what averages hid
Splitting results by age, tech comfort, and dexterity showed who struggled most, and that small fixes to controls and visual cues made a real difference.



What this means for you
I watch how real people use things. On your site, that means spotting where shoppers get stuck before it costs you a sale.
The results.
- 120+moderated research sessions
- 9months, start to finish
- 3ways we split the data to find hidden patterns
How could this help your business?
Let's talk it through. Grab a free 30-minute call and tell me what your shop needs.